AMD FSR successfully implemented in GTA V thanks to Clever Mod

AMD FSR, the FidelityFX Super Resolution spatial scaling technique, has been one of the most covered topics by Wccftech over the past month. Many game developers have already pointed out the ease of integration, but no one – maybe even AMD – could imagine how quickly modders could add it to existing games.

The first example comes from NarutoUA, which managed to replace Grand Theft Auto V’s internal upscaler with FSR without even having access to open source code, which AMD has yet to share publicly. You can download the module from this page; Just follow the installation guide below to try it out for yourself.

AMD Launches Radeon Adrenalin 2020 21.6.1 Driver With “FidelityFX Super Resolution” FSR Support In Select Games


  1. Get the latest version
  2. Copy d3d11.dll and gta5_fsr.ini in the root folder of Grand Theft Auto V (e.g. Steam steamapps common Grand Theft Auto V)
  3. Go to game settings Advanced Graphics Settings And put Frame scaling mode:
    • 0.5x – Performance Mode
    • 0.667x – Balanced mode
    • 0.75x – Quality mode
    • 0.883x – Ultra Quality Mode
  4. Check gta5_fsr.ini file if you need more control over mod settings


  1. Rename this module d3d11.dll at d3d11_fsr.dll and modify enblocal.ini file:

NarutoUA also provided a gameplay video. As you can see below, FSR provides a much sharper image than Grand Theft Auto V’s original scaling method.

It looks like this is just the start of fan implementations of AMD’s super-resolution FidelityFX. Nowadays, most games offer a built-in resolution scaling feature, which could be replaced in the same way for better results. We will surely be keeping an eye out for these mods and fan projects.

Granted, a native implementation will likely be better, and many developers have already pledged their support for AMD’s FSR; we will have more on this shortly. Meanwhile, NVIDIA continues to expand and improve its Deep Learning Super Sampling (DLSS) image reconstruction technique, with Ultra Quality mode. discovered (although not functional for now) yesterday in the Unreal Engine 5 documentation.

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