Everything you need to know about Fortnite Battle Royale v5.40

It’s no secret that Epic Games has drastically changed the world of Fortnite to the point that it’s not even really the same game every season, but one major change that a lot of people aren’t happy with is the fact. that Epic didn’t really come out patch notes for their updates in some time. Browsing and reading the patch notes is the favorite thing for some players, but without patch notes to sit back and comb through, these players are left behind. Luckily, Epic Games have provided us with the full patch notes for Fortnite v5.40! This update includes a lot of mode changes and details, so let’s go ahead and see what’s new in the latest Fortnite Battle Royale update!

General

Bug fixes

  • Fixed an issue that caused some unnecessary resources to remain in memory when switching from Save the World to Battle Royale or vice versa.
  • Fixed an issue that caused camera jitter when simultaneously canceling sprint while reloading and aiming down.
  • Fixed a rare server crash that could occur when a player was editing a building.
  • Fixed an issue that prevented weapons from firing when holding the fire button down during a weapon swap.
  • Fixed an issue that caused the reticle to drift if the player quickly pressed the sights with sniper rifles.
  • Fixed the destruction effects of some buildings being played twice.
  • Fixed the ammo count not updating correctly in the inventory screen details panel.
  • Fixed broken anti-aliasing in handheld mode on Nintendo Switch.

Limited Time Mode: The Getaway

Mode details

  • Jewelry
    • Jewels can be found in special vaults, located along the edge of the first storm circle. Safes take a long time to open, so make sure the area is clear before trying to claim any trinket!
    • Four Jewels will be in play on the map AT ANY TIME. If a player escapes with a Jewel or if one is lost in the Storm, a new Supply will provide a replacement.
    • When a gem is picked up, it will be visible on the map to everyone for 30 seconds.
    • Wearing a jewel will give players health and shields over time, but will also slow them down by 10%.
  • Getaway vans
    • Four TOTAL Getaway Vans will be on the map, three that will arrive early in the game and one that will appear towards the end.
    • Getaway vans are floating in the air, Jewel carriers must pile up and then interact with them in order to complete a getaway.
    • The goal is to find or steal a jewel and bring it to one of the vans in order to obtain a Victory Royale.
    • Once arrived, Secure Deposits and Getaway Vans will be visible on the map at all times.
  • 12 red “Pursuit” Supply Drops land at the very start of the match. These carry a variety of long-range weapons and other items, and are the only way to get the new Grappler in this mode.
  • The amount of harvested resources has increased by 50%.
  • Only rare or higher weapons will be found in this mode.
  • Rifts, Rift-To-Go, and Launchpads have been removed to reduce mobility for Getaway Van engagements.
  • Profile stats (K / D and wins) are tracked in this mode, but umbrellas are not awarded for wins.

Weapons + Items

  • Grappler added.
    • Shoot a nearby object to shoot yourself towards it.
    • Can be found in Vending Machines, Floor Loot, Treasure Chests, Supply Drops, and Supply Llamas.
    • Chain several shots to cover great distances.
    • Has 15 charges. Thrown when charges are exhausted.
    • Epic rarity.
  • Arched revolvers
  • Rarity color adjustments (NOTE: The original percentages for drops were incorrect. We have since updated the percentages to clarify the exact weapon change).
    • Some elements have been removed or changed to better reflect their effectiveness. This only affects their colors and other characteristics remain unchanged.
    • Removed common submachine gun removed
    • Removed the rare rocket launcher
      • The availability of Epic and Legendary rocket launchers has increased slightly to compensate.
        • Increased drop chance of Epic Rocket Launchers from 0.11% to 0.73%
        • Increased Legendary Rocket Launcher drop chance from 0.03% to 0.10%
    • Removed Legendary Bolt-Action Sniper Rifle
    • Rare pistol withdrawn
    • Ranged explosives have gone from rare to epic.
    • Port-a-Fort has gone from Epic to Rare.
    • The Semi-Automatic Sniper Rifle has gone from epic and legendary to uncommon and rare.
      • Increased the drop rate of Semi-Automatic Sniper Rifles to more closely align with their rarity class.
        • Increased drop chance of Uncommon Semi-Automatic Snipers from 1.22% to 2.06%
        • Increased drop chance of Rare Semi-Automatic Snipers from 0.13% to 0.96%
    • The rarity of dual pistols has decreased from Epic and Legendary to Rare and Epic.
    • The Suppressed Pistol decreased in rarity from Epic and Legendary to Rare and Epic.
  • Burst Assault Rifle accuracy adjustments.
    • By keeping the trigger pressed, the first 2 bursts are more precise.
    • The advantage of distributed views increased from 35% to 40%.
    • Crouching spread benefit reduced from 25% to 20%.
    • The jump / fall deviation penalty has been reduced from 25% to 10%.
    • Sprint spread penalty reduced from 50% to 30%.
  • Increased the number of drop stack for Boogie Bomb from 1 to 2.
  • Increased the maximum stack size for Stink Bomb from 5 to 6.
  • Increased the maximum stack size for shield potions from 2 to 3.

Bug fixes

  • Fixed an issue that prevented audio and effects from playing on other players consuming a shield potion.

Gameplay

  • In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that will destroy player-built structures located on the storm wall.
  • Motion controls now work consistently for all input types on Nintendo Switch and mobile. Options have been added to settings to allow you to change your rotation axis of movement.
    • The movement dead zone has been removed.

Bug fixes

  • Fixed an issue where Supply Drop landing effects would play twice under certain circumstances.
  • Fixed inconsistencies with auto pickup when landing on pickups and when pickups are first thrown from containers.

Performance

  • Improved loading performance on Nintendo Switch to reduce issues with building late loading (i.e. low resolution buildings while skydiving).
  • Fixed a major performance regression related to effects. This caused bad frame rate in version 5.30 (especially on Nintendo Switch).

audio

  • Increased the volume of the ranged explosives placement sound.
  • Improve the quality of sound played when falling from the bus on Mobile / Nintendo Switch platforms.
  • Improve the spatialization of the chest opening sound for other nearby players.

Bug fixes

  • Reduced spam from item pickup “bounce” sounds when pickups slide down hills.
  • Fixed several UI sound issues.

User interface

  • The emote picker is now available in the lobby, and is no longer limited to playing only the first emote selected in your locker.
  • The full screen map now supports touch on Nintendo Switch.

Bug fixes

  • The Item Shop now displays the item description upon inspection.
  • Road Trip Weeks 8 and 9 now show the correct completion value.
  • Fixed an issue where challenge bundles were not displaying the correct number of stars in the challenges tab.
  • Fixed an issue where the style preview was sometimes not centered correctly in the view.
  • Battle Pass Banner Rewards no longer display an empty description box.
  • Fixed an issue where relaunching a Daily Quest in Battle Royale would not select the new quest.
  • Styled gift boxes will now display the character’s 3D preview with the styling applied.
  • Fixed an issue where browsing the locker would cause performance to drop.
  • Fixed an issue where exiting the Challenges tab would block some information on the screen.
  • Fixed an issue where a continuous click on the “Select Game Mode” page would prevent it from closing.
  • Fixed an issue where using touch to open / close the map would prevent directional pad commands from responding.
  • Fixed an issue with the loading screen showing incorrect information for non-party members.

Art + Animation

Bug fixes

  • Fixed an issue that could prevent player models from appearing during gameplay.
  • Fixed an issue with the spray quality appearing temporarily pixelated for some sprays.
  • Fixed downshift glider rear light trails caused by clipping with geometry.

Proofreading system

Bug fixes

  • Fixed duplicate removal effects on the record player.

Mobile

  • Added VOIP to Android.
  • Extended device support to Essential-PH, Motorola, HTC, Sony Xperia devices.
  • Major memory optimization on Android devices with Adreno GPUs. This addresses performance degradation due to memory pressure.
  • Implementation of a new audio mixer, which solves the problems of sound quality and consistency.
  • Ground objects now have tooltips.
  • The Custom HUD Layout Tool now has a more consistent apply / undo flow.
  • Player health bar and team health bars are now movable in the custom HUD layout tool.
  • Dragging and dropping an item from the shortcut bar now removes the entire stack. To split a stack, drag and drop with the inventory window open.
  • Dragging and dropping an item from the shortcut bar no longer stops consumable usage.
  • UI prompts now appear on vehicles to enter and change seats.

Bug fixes

  • Fixed some screen resolution issues in certain regional settings on Android.
  • The screen will no longer turn off without user intervention on iOS.
  • Steering sensitivity adjusted on vehicles.
  • Players can now thank the bus driver.
  • The gyroscopic controls can now be used regardless of the orientation on iOS.
  • Fixed an issue with Turbo Build that would sometimes get stuck when using the Quick Bar for Turbo Build.
  • Fixed challenges button to use large buttons on mobile.
  • Fixed an issue where switching between pickax / weapons would not switch weapons correctly.
  • Street Racer Bike Gliders mobile exhaust issues have been fixed. The bikes should run clean now.
  • You can no longer interact with the UI behind the challenges screen.
  • Players who are having trouble getting to the home screen abruptly by pressing skip on some Samsung Galaxy devices can perform the following actions to resolve the issue.
    • Go to Settings> Display> Navigation> Press the Home button hard> Disable function

Image credits: Forbes

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