GTA’s reverse-engineered fan plans taken offline for the second time after Take-Two’s new withdrawal • Eurogamer.net
The high-profile reverse-engineered fan projects of Grand Theft Auto 3 and Vice City have been taken offline for the second time after another Take-Two takedown.
The reverse-engineered GTA 3 and Vice City fan projects known as re3 and reVC were first hit by a DMCA takedown in February, with Rockstar’s parent company Take-Two claiming a copyright infringement. ‘author.
Fan-created source code for both games has been made available on GitHub, offering a series of eye-catching improvements over the original games officially available to play on PC today. (For more information, see our article on creating re3.)
At the time, the “aap” project manager told Eurogamer that he was concerned that filing a counterclaim could trigger legal action. However, the team behind the projects ended up challenging Take-Two’s removal, and without any sort of legal response from the publisher, GitHub restored the reverse-engineered code.
In its counterclaim, aap and co claimed fair use. “We believe that any code in this repository similar to code or any other content owned by Take-Two is not protected by copyright or is permitted under fair use,” it reads. the counterclaim.
“We thought we had a good case for fair use on the grounds that we are improving and fixing the game as well as bringing it to new platforms,” aap told Eurogamer at the time.
“This is the reason why quite a few people bought the game from Take-Two to play it on their favorite platforms. So, in fact, we are just making them money and we thought it would be unwise of them to attack us.
“So we went the normal route: one of our team members filed a counterclaim with GitHub and after a waiting period of about 14 days, the repo was reinstated.”
Before filing the counterclaim, the project managers spoke to a legal expert who worked with GitHub, but the threat of legal action remained. Perhaps inevitably, Take-Two sued project managers in the state of California last month, claiming they “illegally seek to copy, adapt and distribute to the public the infringing source code of two classic GTA titles: Grand Theft Auto 3 and Grand Theft Auto. : City of vice “.
The Take-Two lawsuit alleges that the developers were “well aware that they do not have the right to copy, adapt or distribute the source code derived from GTA, or the audiovisual elements of the Games, and that this constitutes a copyright infringement “.
The lawsuit also mentions GitHub’s counterclaim, alleging that the project managers “knowingly filed bad faith counter-notices that materially misrepresented the legality of their content, apparently claiming that because they” reversed “the source code. of the Games, they cannot in any way be held responsible for copyright infringement. “
With the lawsuit pending, Take-Two sent a second takedown notice to GitHub demanding the projects be removed, and GitHub has now complied, posting the takeaway notice from law firm Mitchell Silberberg & Knupp. -Two. “We very much appreciate GitHub’s cooperation in this matter,” the letter read.
Aap declined to comment when contacted by Eurogamer.
Behind the scenes, it’s clear that Take-Two is ramping up withdrawals against unofficial mods and ports of its old GTA titles. Many suspect this is because the publisher reportedly plans to remaster GTA 3, Vice City, and San Andreas himself, and is looking to quash the competition ahead of release.
This week, Grand Theft Auto: The Trilogy – The Definitive Edition was on the Korean rating board.