2022 continues to march on and Mojang Studios continues to develop Minecraft’s main content update for the year. The Wild update may not be available in full yet, but interested players can already test out what’s new in the release through Minecraft: Bedrock Edition betas and Minecraft: Java Edition snapshots. On Wednesday, Mojang Studios released the latest of these with Minecraft: Java Edition Snapshot 22w17a.
The next version of Minecraft is The Wild Update, which is expected to arrive later this year with new biomes like the Mangrove and Deep Dark, new mobs like Frogs, Allies and Guardian, new blocks and items, and more. Again. Wednesday’s Minecraft: Java Edition snapshot gives players the goat horn to test out (which has already been featured in beta versions of Minecraft: Bedrock Edition), along with other allay changes and other miscellaneous improvements.
Minecraft is one of the best PC games you can play, and participating in these snapshots and providing feedback helps the game get even better. This snapshot follows last week’s release, which included new music and music discs for The Wild Update.
A goat horn drops when a goat rams a tree or any other hard block that occurs naturally where goats spawn (logs, stone, hard ice, iron ore, copper ore, or emerald ore)
Other solid blocks are unfamiliar to the goat, so she won’t push them down
Use the horn to play a loud sound that can be heard from afar
Each horn has its own sound based on the goat it comes from
There are 8 variants of Goat Horn, including 4 exclusive to Screaming Goats
Goat horns can sometimes be found in looter outposts
Changes
Allay connecting to notepads is now better visualized by vibration particle
Allay connecting to Note Blocks can now be blocked by Wool Blocks again
Replaced the subtle highlighting of the selected world of realms with a light green checkmark
Updated base brew media UVs and texture to match graphical fix in Bedrock Edition
Guardian Balancing
The Guardian
The Guardian’s ranged attack:
Bypass shields and armor
Deal 10 damage down from 30 damage and cooldown reduced from 5 seconds to 2 seconds
Display a personalized death message
Guardians now drop a single Sculk Catalyst on death
Technical changes
Signed cat
Deleted dampenable_vibrations game event tag
Multiplayer secure chat signature
This is the first step in a process to provide more security and player protection features for in-game chat.
We’d love to hear from you, but keep in mind that many features like server-driven style of chat messages are still missing.
Player-to-player chat messages are now cryptographically signed
Players receive a key pair provided by Mojang upon startup
Servers can require players to have a Mojang signed public key by setting enforce-secure-profile=true in server.properties
Enforcement of Trusted Profiles will prevent players without a Mojang signed public key from logging in
By default, it is set to falseallowing players to log in without a Mojang-signed public key
Chat style is now handled via server resource packs with translation key chat.type.text
Bugs fixed
Wolf/Dog/Cat Muzzle Z-Fighting Texture
Illager / (zombie) villager / witch robes do not render the last two rows of pixels
Leather cap texture overlay not aligning properly
Z-Fighting Cleric Necklace
Ores no longer give experience when exploded
Landing entities such as minecarts and armor stands trigger sculk sensors, but boats do not
Boats mounted on wool are detected by a sculk sensor
Projectiles landing on wool trigger sculk catchers
Sculk sensors are not activated when moving backwards in a boat
Sculk sensors are not activated when entities are sliding on ice
Weaponsmith zombie villager texture has remnant pixels of normal weaponsmith texture
The llama uses a pre-1.14 chest texture
Incompatibilities in the textures of the villagers (zombies)
Savanna Zombie Villager lacks body texture
Savannah villager body sets pixels same as base villager texture
Vindicator crossed arm element has miscolored pixels on faces touching other arm elements
The iron golem has unused pixels in the texture
Inconsistent fence element model bars with placed block
“Half” armor bar icon texture is incorrect
Sculk blocks do not drop experience orbs when they explode
Sculk cannot replace soul sand or mud when mobs die on it
tadpole.png has an unused frog egg texture
If ally is holding an item, it can be equipped with armor using a dispenser
Blocks that require support can generate flutter in ancient cities
Ancient City Pillar can generate waterlogged stairs
Allies and villagers create ghost items when taking items from a stack and cannot put the entire stack in their inventory
Always ignore dimension when checking liked notebook blocks
The two inner planes of the mangrove roots are smaller than they should be
Shading is disabled for the two interior planes in the mangrove roots, even though it is not on all other planes
Stock /locate the stronghold in some unique biomes causes an unexpected error
Z-fighting can be seen around the backs of frogs when they open their mouths
Some blocks in Ancient City structures can only be covered by Thatch Veins and cannot be converted to Thatched Block
Flying and water monsters that find their way into certain blocks cause a crash. Game crashed checking entity Error: java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null
Rendering of chunks is glitchy/incorrect when redrawing
Paintings are off center in multiplayer servers
Teleporting armor stands causes visual desync and abnormal behavior
Blocks and objects can make the world invisible
Sculk can spread through old city structures and replace soul sand with fire on top, putting out fires
The narrator misrepresents the cat
Player rendering is delayed for others
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