New Report Reveals Details About Grand Theft Auto 6 And Rockstar’s Changing Work Culture

On Wednesday morning, Jason Schreier revealed some new details about the changing culture at Rockstar Games, developers of the Grand Theft Auto series and Red Dead Redemption 1 and 2. Schreier’s report paints a picture of Rockstar trying to transform itself into “a more progressive and compassionate workplace” after repeated accusations of workplace harassment and workplace abuse, including a culture of crunch that has at times lasted months or years.

The most notable aspect of Schreier’s report was its focus on the changing work culture at Rockstar and the company’s attempts to reduce the crisis and address issues of employee harassment and abuse. Rockstar has been accused of labor abuse, including reports of employees working 100 hour weeks. Additionally, producer Imran Sarwar has been accused of verbal abuse by several employees, and other stories of bullying and sexual assault within the company have surfaced in recent years.

To address these issues, Rockstar reportedly implemented a new management chain with three separate administrators. The studio has also added more producers to gauge schedules and try to avoid the intense crunch that’s been normalized on previous games. Other changes include sanity and time off and rewarded time off in exchange for overtime, which is in line with Rockstar’s recurring promise that “excessive overtime” will not be required to GTA 6.

Schreier’s report also confirmed more specific details about the contents of GTA 6. The game takes several “politically sensitive actions” to offset previous games’ reputation for being intentionally offensive, including avoiding “hitting” jokes on marginalized communities. The game will feature two protagonists inspired by Bonnie and Clyde and will take place in a fictionalized version of Miami. Although a solid release date is absent, the report notes that industry analysts expect the game to release in fiscal year 2024.