PSVR2 lights up PLAY’s latest cover

PLAY #13 is out now and PSVR2 is taking the cover. It’s always great to see brand new gear, but it’s not every day that you can imagine strapping it right on your face for a gaming session like you’ve never felt or seen before. We explain why you’d want to do it inside, and go even deeper (including lots and lots of Grand Theft Auto).

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PSVR2

PSVR2

(Image credit: future)

Not only are the technical specs of the latest PSVR iteration out of this world, but they also incorporate some fancy new PS5 technology to create something truly unique. Haptics in the headset so you can feel the world around you? To verify. The PS5’s Tempest Audio creating a soundscape all around your ears? You know it’s here. We get into both the headset and the controllers in this 10-page long feature, and also find out why VR developers themselves are excited about the future of support.

GTA 6

GTA 6

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Much has been said for a long time about this new criminal enterprise. But can you still trust the words of thieves and scammers? We have used our own expert profilers to sift through facts and misinformation. By following the leads, we’re building a case for not just the GTA 6 rumors you should pay attention to, but also what they mean and what we’d like to see from the series in the future. On top of that, we’ve locked down the PS5 version of GTA 5 and quizzed it in our reviews section, to see if this 2013 game has learned any new tricks.

GhostWire: Tokyo

GhostWire: Tokyo

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PS5 console exclusives don’t come in droves, so you’ll probably want to know if GhostWire: Tokyo is the one you should get. Luckily, we’re PlayStation experts, so we’ve spiritually connected to the game to bring everything you need to know from its world to yours. The haptics are quite good, however. On top of that, we bring you verdicts on the sublime Gran Turismo 7, the jump from GTA 5 to PS5, and more!

Bugsnax: Bigsnax Island

Bugnax

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What’s better than a game where you capture food creatures and give them to your friends to turn into food? A free update of said game. A free update that adds massive food enemies, on top of that. We talk to Young Horses, the game’s developers, about the creation of the DLC, why they decided to take the approach they took, the new customization options, and why you should be excited.

Speak

Speak

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Square Enix remains committed to supporting PlayStation with plenty on the horizon. We take a fresh look at Forspoken, which was recently delayed until October. With flashy combat and quick moves, this could be a solid new franchise for the publisher if it takes its time to get it right. It’s joined by new announcements in The DioField Chronicle and Valkyrie Elysium (relaunch of the Valkyrie Profile series).

The creation of OlliOlli

OlliOlli

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Talk about acts of faith. Who knew when we were tapping away on our PS Vitas all those years ago that OlliOlli would kick the perfect kick from that rig all the way to the PS5. We’ve reviewed the latest issue of the new game, but here we speak to Roll7 to tell you how OlliOlli became a PS Vita launch exclusive, why it stuck to its original control scheme, and how it evolved to OlliOlli World.

Subscribe and save

Read the magazine

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