What you never knew about the development of Grand Theft Auto 5

It’s been over eight years since Grand Theft Auto 5 released and, beyond some rumors, there is still no sign of a sequel in sight. The open-world opus is so awe-inspiring that players still enjoy its single-player content and devour whatever Rockstar Games is releasing for the ongoing Grand Theft Auto Online.

Related: Ranking Every Grand Theft Auto Game From Worst To Best

Such a great game does not come out of the oven and into the hands of gamers without any issues or stories behind its development. The facts about its development listed below show just how much work and thought went into creating one of the most successful media ever released.

9 Over a thousand people worked there


Grand Theft Auto 5 Screenshot of Trevor firing rockets

As games get more advanced, more people are needed to create them. There was a time when a team of 100 or 200 people was considered gigantic.

Grand Theft Auto 5 brings shame by putting more than a thousand people to work. Studios around the world have collaborated to bring this world to life. It’s easier to believe once you’ve finished the game and read the credits.

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8 It’s one of the most expensive games ever made


Michael, Franklin and Trevor watch Devin Weston in Grand Theft Auto 5

Not including marketing, development costs for Grand Theft Auto 5 are around $ 137 million, making it one of the most expensive games ever made. With commercials and releases, that number climbs to over $ 200 million, more than the budget of most Hollywood blockbusters.

It absolutely paid off, however, as Grand Theft Auto 5 is one of the best-selling, highest-grossing games ever made. The game continues to generate revenue through Grand Theft Auto Online. Although the service is free with the purchase of the game, the developer allows you to spend money in several ways.


seven It came on a PS3 Blu-Ray, 2 Xbox 360 DVDs, and Seven PC DVDs.


Franklin is asked by FIB agents to kill Trevor in Grand Theft Auto 5

Considering the massive scale of the game, it’s surprising to see it released on a single Blu-ray for the PS3. Other platforms weren’t as tidy with their release. The Xbox 360 copies came on two DVDs and with mandatory installation, a rarity for the console.

RELATED: Modern Games You Didn’t Know Released On 2 Discs

This is nothing compared to PC users, however. They had to install the game using seven DVDs. The PS3 and Xbox 360 versions barely have any noticeable differences, while the PC version came out later and looks noticeably better if you have the right PC.


6 Building the city above all


A screenshot showing the city of Los Santos in Grand Theft Auto 5

According to several sources, the construction of the city of Los Santos and its surroundings is the first stage of development.

They don’t first design a mission and then decide they need to build part of the city to host it. It works the other way around. Ultimately, this helps create a more realistic setting. Los Santos looks like an inhabited place and the story of the protagonists is just one story among many in the city.


GTAV Franklin interviews a man while holding a phone

Shawn Fonteno was initially reluctant to take on the role of Franklin because he believed the role was meant for a younger man. While reading the part, he realized that the two shared a lot in common.

Shawn Fonteno is also linked to Young Malay, whose name you might recognize as the voice of CJ in Grand Theft Auto: San Andreas. Even though he played a GTA character later on, Shawn Fonteno is actually older than Young Malay.

4 LA was chosen because they were unhappy with Los Santos de San Andreas


Franklin from Grand Theft Auto 5 overlooking the Los Santos skyline

Grand Theft Auto 5 revisits Los Santos, which was the first of three hubs for the classic 2004 Grand Theft Auto San Andreas. In an interview, the reason for revisiting Los Santos was due to what the developer thought of the first Los Santos 3D.

RELATED: What We Always Love About Los Santos

The team ultimately felt that she didn’t feel as alive or vibrant as she could have been. With this second shot at Los Santos, the action has been kept in town to make it even more detailed.

3 Tri-leaf clover missions encouraged the developer to do more heists


heist gta 5

A fan-favorite mission in Grand Theft Auto 4, Three Leaf Clover, saw Niko and his friends pull off a daring bank heist in Liberty City. It begins with a tense confrontation and ends with an explosive shootout in the streets and in the subway.

The positive reception of this has been one of the main reasons heists have become such a big part of Grand Theft Auto 5. The concept is developed with job set-up missions and multiple ways of doing things. every robbery. They are also a big part of GTA Online.


2 The financial crisis had a big impact on history


Michael leans against his car and looks down contemplating in GTA 5

Grand Theft Auto 4 was released in 2008 which means its story was made in advance and couldn’t take advantage of what was going on at the time.

During the creation of Grand Theft Auto 5, the financial crisis of 2007 and 2008 had a huge influence on the narrative. After all, not everyone had recovered in 2013. Everything runs on money and greed in Los Angeles, so its fictitious equivalent would be affected by an economic crash as well.

1 First Grand Theft Auto game with original score for missions


gta 5 trevor michael and franklin

The original music was previously created for Grand Theft Auto games, but it was never specifically made for missions. Grand Theft Auto 5 has an original score to intensify the drama during most of the action during missions.

Several artists collaborated on the score, including Woody Jackson, who composed the music for Red Dead Redemption, and Tangerine Dream, a classical and influential electronic music group who debuted in the 1960s.

NEXT: What You Never Knew About Grand Theft Auto: The Development Of San Andreas


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